well said.
bubbleup
Nobody anywhere has ever said idtech will look better on the PS3.
if you'd bothered to read the article and not just the lists, you'd have seen this:
"Below is the original list posted by psxextreme, and below that is my own list of games. In case you were wondering, there are 24 games in the PS3 list, and 30 in my 360 list. Enjoy, Ben!"
he didn't write the PS3's list. PSextreme wrote it in an article about PS3 exclusives. You can yell at them if you'd like, but I'd doubt you would.
this comment section is dumb. The article was saying that the console exclusives were good on both consoles in a response to an article saying one console was better.
Apparently not having a sony bias makes you a fanboy now.
I will tell you that when it launched Sony made some retailers pull the dreamcast from their shelves if they wanted to sell the playstation 2.
It also didn't help the dreamcast that it had little third party support after they pulled the plug on saturn development early, and that it had competitors with better hardware being announced every year through it's lifetime.
It sold very well it's first year, but ever since they've been selling almost equally.
Sony might have sold extremely well in the past, but Sony sold a ton of walkmen during the tape/cd eras, but I don't even think I've seen anybody with a sony mp3 player.
Sony doesn't have everything it had going for it with the PS1 and the PS2 with the PS3.
PS1 and PS2 both launched a year before their next closest competitor, and both had tremendous third party suppor...
"[Sony]offers a compelling value with a console offering that is LESS EXPENSIVE THAN THE WII"
You are wrong.
palm is still making palms, they are just using a different os?
sorry just confused.
you can still get palms I thought.
splinter cell has always had pretty deep gameplay. Lots of multiple path levels with lots of different goals and ways to deal with even the smallest of situations.
Shoot out all the lights and just walk through, watch guard patterns, make distractions, knock out everyone and hide bodies, knock out everyone and use bodies as traps, find a good hiding spot to complete the objective, run back and forth between objectives with ur superior maneuverability, use other spies as bait. Lot...
Maybe? I have high hopes for recon rejuvenating halo and kind of breaking the mold for what we normally see as halo.
Could be disappointing though, but here's hoping.
do you have links to back those up?
I know for a fact id wasn't happy with the PS3(specifically the split memory). Carmack was pretty upset with it initially, and they had to settle for increasing the development time of every version of the game.
And still, the vast majority of developers and professionals say that the two can perform nearly equally in optimal conditions for either system.
there have been no negative 360 articles in the past 2 months at all.
/sarcasm
It started development in february 2006.
this comment section is hilarious.
I have never seen so many people that don't know anything about hardware or programming argue so fervently over the specifics and minutia of complex computer hardware and programming languages.
almost every console has used this in the past 2 generations...........
the cell has nothing to do with being able to control every bit of memory. It has to do with the programming language they use (I'm pretty sure most of them use C++, which doesn't let you control every bit of memory anyway).
I don't know any languages that let you control every bit of memory, but it has nothing to do with the hardware itself. It's handled entirely by whatever programming language you're using.
It's not hard to put a game on multiple disks unless you are reusing a lot of large textures/components all over your game. In the beginning, middle and end.
Final Fantasy is delayed a year in NA and EU because of localization. during the time spent localizing the game and doing translations, they are going to do the porting.
in early 2006 to be exact. So yes, they did start it before it was common knowledge to lead on the PS3.
1 at a time.
@pixelsword:
-Lair's huge (32x32 mile) stages and large, free-roaming monsters all rendered in 1080p
Chromehounds had huge maps. Some took whole matches to get across. N3's maps were pretty huge too, and included sometimes thousands of characters on screen.
-Heavenly Sword's incredible in-game rendering and facial animation
Animation has little to do with processing power and more to do with putting the work in. I still th...